A Half-Elf Fey Warlock



Half Elf Fey Warlock

Level 2



Born heroes and leaders who combine the best features of both humans and elves. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes.


"The darkness holds no terror for me, demon! I curse you now under the Sign of Ill Omen!"


Hit Points 32____

Blooded 17 Healing Surge 8 Surges Per Day 9

Initiative +5 __ Action Points__



AC Fortitude Reflex Will

15 13 12 11


Melee Basic Attack +3 (Quarterstaff) 1d8

Ranged Basic Attack +5 v's Reflex(Eldritch Blast) 1d10+4


Racial Traits

Height: 6' Weight: 180lb Size:Medium

Speed: 6 squares Vision: Low-light

Languages:Languages: Goblin, Common, Elven

Alignment: Unaligned

Half-Elf Bonuses

Skill Bonuses: +2 Diplomacy, +2 Insight. (Included)

Dilettante: At 1st level, you choose a 1st-level at-will attack power from a class different from yours. You can use that power as an encounter power.

Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.

Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.

Descended from both elves and humans, half-elves are a handsome race in whom the best features of each people often appear.





Class Features

Fey Pact

You have forged a pact with the ancient, amoral powers of the Feywild.


If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.


On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.


WARLOCK'S CURSE 1d6 damage
Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round.
A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy is defeated.
You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.



Improved Misty Step

Grants 2 addition squares of teleport (included above).


Improved Initiative

Benefit: You get a +4 feat bonus to initiative checks. (Included)









Shadow Deeps WhiteTiger